At first, the frequency and variety of these powerups is limited, but as you complete levels and discover new forms, these powerups populate previously played levels, opening up new avenues for exploration. Sonic can become a cyan laser and reflect through certain crystals or antennae, or change into a yellow drill and plumb the depths beneath the surface of the world (our favorite), or become a pink ball of spikes and traverse any wall or ceiling. The colors aren’t just a reference to the game’s aesthetic, but also call out one of its best elements: powerups that transform Sonic into brightly-colored alien shapes. There’s a nice mix of the two perspectives, with a bit more emphasis on 2D, which fans will probably prefer. There are two main types of gameplay, often alternated within a single level: side-scrolling 2D racing and platforming, and a head-on running perspective that focuses mostly on just racing. It takes place in an orbital amusement park, and while the world map looks like an embarrassing copy of Mario Galaxy, the actual levels are very much Sonic. Forget about limitations of the Wii: this game just flat-out stuns with its huge backdrops, shiny platforms coated in a delicious candy-gloss, and of course, its palette of glittering colors. Sonic Colors, as befits its name, is a gorgeous game.
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